October 6, 2026

Why Better Strategy Sometimes Starts With Better Meeting Design

Strategic meetings often fail because the room is not designed to think well. LEGO SERIOUS PLAY offers a useful way to surface assumptions, reduce hierarchy effects and make different mental models visible.

Black and white image of a man with short hair in a sweater looking out of a large window with a blurred outdoor background.

Many strategic meetings underperform for reasons that have little to do with the intelligence, experience or commitment of the people in the room. The problem often lies in the structure through which the discussion takes place. A small number of participants speak early and shape the frame, seniority influences what others are prepared to challenge, familiar language conceals different interpretations, and a group can leave the room believing it has aligned when it has merely agreed on the wording.

This matters because companies rely heavily on meetings to do work that is far more demanding than exchanging information. Leadership teams use them to interpret markets, make choices, resolve disagreement, align functions and turn strategic intent into coordinated action. Product, Marketing and Sales teams use them to decide what customers need, where growth should come from, what should be prioritised and how responsibility should be divided. If the mechanics of the meeting systematically distort participation or hide differences in how people understand the problem, the quality of the resulting decision is affected before anyone begins discussing the answer.

This is one reason I became interested in the LEGO SERIOUS PLAY method and in Sean Blair and Marko Rillo's Serious Work. The book is practical in nature, covering the design and facilitation of meetings and workshops as well as applications such as goal setting, idea generation, team building and team vision. More interesting to me, however, is the broader idea underneath the method: changing the way people participate can change the quality of what a group is able to understand together.

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The problem with conversation as the default interface

Most business meetings treat spoken discussion as the natural interface for collective thinking. Someone frames the issue, people react, views are debated and the group attempts to converge on a conclusion. This feels efficient because it is familiar, but it also privileges particular behaviours: thinking quickly, articulating ideas confidently, intervening at the right moment and being comfortable challenging people with greater authority.

Those behaviours are not the same thing as having the best understanding of the problem. A participant who needs time to construct an argument can be less visible than somebody who thinks aloud. An experienced specialist may defer to a senior executive whose view is less informed. Two people may repeatedly use the same strategic term while attaching substantially different meanings to it, yet the difference remains hidden because nobody has been forced to make the underlying mental model explicit.

The result can be a particular form of false alignment. Everybody has heard the same discussion and perhaps approved the same slide, but the apparent agreement disappears as soon as different functions begin translating that agreement into action. What looked like an execution problem was often an interpretation problem that survived the meeting.

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Making thinking visible changes the discussion

LEGO SERIOUS PLAY changes this dynamic by asking participants to construct models in response to questions and then use those models as part of the conversation. The method is commonly used in areas such as problem solving, visioning, team development and strategy, with the underlying emphasis on fuller participation and better collaboration. IAF World

The significance is not that plastic bricks somehow produce better strategy. The useful change is that thinking becomes externalised. Instead of beginning with an abstract statement and asking everybody whether they agree, participants first have to construct a representation of how they understand the issue. Their reasoning becomes something that can be explained, questioned, compared and combined with the perspectives of others.

That process can expose differences which ordinary discussion might conceal. One person may represent customer value as product capability, another as ease of adoption and a third as trust in the commercial relationship. A leadership team may discover that it has several incompatible interpretations of what “growth” means before it begins debating growth priorities. Product, Marketing and Sales may find that they are not disagreeing about execution at all, but are working from different assumptions about the customer journey.

Those discoveries are useful precisely because they occur before the group has prematurely converged on an answer.

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Participation is not simply about giving everybody airtime

Many attempts to improve meetings focus on equal participation, which is worthwhile but incomplete. Asking everyone around the table for an opinion does not necessarily produce a better discussion because people are still reacting to the same framing, the same hierarchy and the same conversational sequence. By the time the quieter participant speaks, several influential interpretations may already have become established.

A more interesting objective is to create a process in which each participant has to develop a view before the group negotiates a shared one. That distinction matters because independent thinking and collective thinking are different stages. When they are collapsed into the same conversation, groups can converge too quickly around the first plausible interpretation.

The facilitative approach described in Serious Work reflects this broader shift away from meetings as forums dominated by presentation and discussion towards meetings designed around participation and outcomes. The book explicitly treats facilitation as a leadership mindset rather than merely a collection of workshop techniques. serious.global

That idea has relevance well beyond LEGO SERIOUS PLAY. A leader who wants genuine alignment has to design the conditions in which other people can contribute useful thinking, rather than simply making more space for comments after presenting a preferred answer.

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Shared models can reveal where misalignment actually lives

One of the recurring problems in commercial organisations is that misalignment becomes visible only after it has already produced consequences. Marketing builds demand around one interpretation of the proposition, Sales tells a somewhat different story to customers, and Product develops priorities based on another understanding of value. Each function may be operating competently within its own frame, while the system as a whole remains inconsistent.

Traditional workshops often respond by creating another common framework, presentation or set of agreed statements. These artefacts can be valuable, but they may also capture agreement at too abstract a level. Words such as “customer centricity,” “value,” “innovation,” “enterprise,” “growth” or even “strategy” are broad enough for several people to agree with them while imagining quite different realities.

A physical model forces a different type of explanation. Participants have to decide what deserves representation, what connects to what, where boundaries sit, what is central and what is peripheral. The model does not automatically make those choices correct, but it makes them discussable.

That makes the method particularly interesting for cross-functional strategy work. Before teams can agree on what should change, they often need a way to surface how differently they currently understand the system.

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Better facilitation does not replace analytical rigour

There is an obvious risk in discussing LEGO in a strategic context: the method can sound playful enough that the workshop itself becomes the attraction. That would be the wrong reason for me to use it. A facilitation method is useful only when it improves the quality of the thinking required to solve a real business problem.

The analytical work still matters. Market evidence, customer information, financial constraints, competitive dynamics and operational realities do not become less important because participants have constructed models. A workshop also needs a clear objective, appropriately designed questions, disciplined facilitation and a mechanism for translating what emerges into decisions and subsequent action.

This is an important distinction because engaging workshops can still produce weak outcomes. Participants may enjoy the experience, feel that everybody contributed and leave with photographs of elaborate models without having resolved the commercial question that justified bringing the group together. The quality of the method therefore depends on the quality of the problem definition and the design of the process around it.

For my own work, that means LEGO SERIOUS PLAY would not become the workshop. It would become one method within a broader strategic process, used when making perspectives visible, exploring a system or building a shared understanding is more valuable than immediately debating solutions.

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The quality of the room affects the quality of the strategy

Strategy is often treated as though the difficult part is generating the right analysis and the remaining challenge is communication. In practice, many strategic problems involve several incomplete but legitimate perspectives distributed across an organisation. Leadership may understand the investment constraints, Sales understands buying behaviour, Product understands capability and technical trade-offs, while Marketing understands how the market perceives the category. None of those views is sufficient on its own.

The task is therefore partly one of integration. The organisation needs a way to bring those perspectives together without allowing hierarchy, functional politics or conversational style to decide prematurely which interpretation dominates. Better facilitation cannot guarantee a better strategy, but poor facilitation can certainly prevent useful information from becoming part of one.

This is where I think the lessons from Serious Work become relevant to commercial strategy rather than remaining within the domain of workshop facilitation. If important strategic decisions repeatedly depend on groups developing shared understanding, the design of those interactions becomes part of the operating model. The meeting is not merely where the work is discussed; in many cases, it is one of the places where the work is actually produced.

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From discussion to something people can act on

The final test remains what happens after the workshop. A shared model has limited value if the insight remains in the room and teams subsequently return to their established interpretations. The output therefore has to be translated into explicit choices, responsibilities, principles or hypotheses that can survive once the physical models have been dismantled.

That is also where the relationship between facilitation and commercial system design becomes most important. A workshop can expose a different view of the customer, clarify how Product, Marketing and Sales depend on one another or reveal where responsibility has become ambiguous. The next step is to incorporate those discoveries into the structures through which the organisation actually operates.

I am therefore interested in LEGO SERIOUS PLAY less because it provides a novel way to run a meeting and more because it challenges an assumption that business has largely stopped questioning: that putting knowledgeable people around a table and asking them to discuss a complex subject is an adequate method for producing shared understanding.

Sometimes it is. In more difficult situations, the design of the conversation deserves as much thought as the agenda itself.

For organisations trying to resolve cross-functional ambiguity, align around a commercial strategy or understand a complex system, that may be a surprisingly consequential place to start.

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